How classes are "mirrored"

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Chrisax
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How classes are "mirrored"

Post by Chrisax »

In SWTOR, professions are "mirrored" at like 95% if not 100%. (Same abilities, same roles.)

Mirrored classes:

Jedi Knight = Sith Warrior (At start: Melee, some Force-based casting)
  • Jedi Guardian = Sith Juggernaut (Tank, damage)
    Jedi Sentinel = Sith Marauder (Damage)
Jedi Consular = Sith Inquisitor (At start: Range Caster, melee)
  • Jedi Sage* = Sith Sorcerer (Range damage, heal, some crowd control, possible secondary tanking)
    Jedi Shadow = Sith Assassin (Tank, damage, caster)
    * The Jedi sage was originally named "Jedi Wizard" but the name was changed due to very negative reactions during the beta
Smuggler = Imperial Agent (Range, can be sneaky)
  • Scoundrel = Operative (Range damage, some heal)
    Gunslinger = Sniper (more Range damage)
Trooper = Bounty Hunter (Range fighter)
  • Commando = Mercenary (Range damage, some heal)
    Vanguard = Powertech (Tank, range damage)
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noobas
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Re: How classes are "mirrored"

Post by noobas »

What chris says is generally right, but, there is a huge caveat, and that is that once you ave chosen your prof a level 10, ie:

Roll a smuggler.

level up to 10. Choose Gunslinger.

THEN.... you have a second choice, and this is where the game gets very interesting because, then you have hree subclasses where you put your specialization points (sort of like perks), but, because you have a very limited number of points compared to the total number (say, 50 vs 150 total slots), you can only specialize fully in one branch (you can however mix them, but, same as in AO, I think you have to put several into lower level specs before you can get the higher ones).

This, though, is where the game really starts to take on a incredible complexity. You could, for example, have numerous sub-specializations across three different subclass specs, making an extremely versatile fighter, but not faling into the TANK/HEALER/DPS main roll.

I've chosen to specialize as a sharpshooter gunslinger for now and it's so far pretty fun.

I may choose to go demolitions or sneaky bugger with bombs later.

who knows.
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Chrisax
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Re: How classes are "mirrored"

Post by Chrisax »

Yes, let's explain a bit more.

1) First, regarding the mirroring question, let's be clear: the 3 "trees" of perks for an advanced professions are exactly mirrored, with other names, for the equivalent profession of the other side: for example the 3 trees offered to a Jedi Counselor Sage are the same as the 3 trees offered to a Sith Inquisitor Sorcerer. Only the names change.

2) Now, how does a profession (class) work?

Your first pick a main class.
Then at level 10 you pick an advanced class. See my first post.
(You can wait and pick the advanced class later but that doesn't make sense to wait more than one level or so.)

At this time, your are offered 3 perks trees for the advanced class you picked. (The system used by SWTOR is extremely similar to the one proposed by Age of Conan.)

For example, a Jedi Sage will have the trees: Seer, Telekinetics, Balance.
Note that the names used for the trees are more or less misleading or don't make necessarily sense.

Image

You have 41 points to use in those trees: you gain 1 at each level, from level 10 (included) to level 50.

Each tree has 7 "floors". To be able to train a perk on next floor, you must have 5 poins invested in the preceding floor, so you can't just pick the perks you want.

Each tree, if fully checked, uses -it seems- between 36 to 38 points (not the same).

This means that, if you fill up a tree, you have almost nothing left.

That said, the trees can be very confusing and you will understand the interest (or lack of interest) of some perks only when you are at a high level and got some more abilities, and experimented with them.

For example, in the "Seer" tree, you have, on the second floor, a perk increasing the damage (or heal) of area effects (AoE) by 5%, and even by 10% if you invest 2 points in this perk. This perk can be trained as soon as level 16 (6 points unlocked = 5 for the first floor and 1 in the perk) BUT, actually, at level 16, you do NOT have any AoE! Worse: you will never get a lot of AoE's... so what?! So... you will get at level 34 "Force Quake" which is a very powerful AoE (damage, slow speed, knockdown) and boosting it by 10% can be really interesting it seems but you can't really know this when the boosting perks becomes available. (You also have, a bit before, an AoE "Force in Balance" but it's clearly less powerful so boosting it doesn't make as much sense.)


3) Customization and versatility:
Yes, to some degree, you can tailor a custom character for your gameplay, especially as having the top peek of tree is nice but not necessarily at all better than investing wisely in like 2/3 of a tree + smartly spent points in another tree.

Unfortunately the danger I see may come from other players that might ask, for example, for a sage "with full Seer tree". This is applicable to other professions as well.

And, in the case of a Jedi Counselor Sage, I'm afraid that training Seer to the max makes soloing very difficult for you. (Less damage and crowd control.)

As in most games, you should be able to define one "profile" for soloing and one for teaming...
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